Savage Rifts?

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Demonicuss Krinn
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#21 Postby Demonicuss Krinn » Fri Apr 17, 2009 12:19 am

Well, I looked at it, and here's some things I saw:

The point of every race getting PPs - how does that work if I plan on playing a Merc, or non-Arcane person? I also think the "PP as cybernetics limiter" doesn't work - how much cyber can a starting Headhunter get? I think maybe the Sci-Fi Cybernetics section would work better.

I dig the idea you have making certain OOCs just Pro edges and Power Edges - I was wondering how to make the Cyber-Pyker-Knights and making it a Pro Edge works nicely.

From what I read, most of it works pretty decently.

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#22 Postby Sitting Duck » Fri Apr 17, 2009 7:56 am

Demonicuss Krinn wrote:I was wondering how to make the Cyber-Pyker-Knights and making it a Pro Edge works nicely.


The Red Knight Professional Edge from Evernight would probably serve as a decent model to work from.
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dentris
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#23 Postby dentris » Fri Apr 17, 2009 8:47 am

Demonicuss Krinn wrote:Well, I looked at it, and here's some things I saw:

The point of every race getting PPs - how does that work if I plan on playing a Merc, or non-Arcane person? I also think the "PP as cybernetics limiter" doesn't work - how much cyber can a starting Headhunter get? I think maybe the Sci-Fi Cybernetics section would work better.

I dig the idea you have making certain OOCs just Pro edges and Power Edges - I was wondering how to make the Cyber-Pyker-Knights and making it a Pro Edge works nicely.

From what I read, most of it works pretty decently.


If you have no Arcane Background, it's fluff and food for the Psi-Stalker, just like vanilla Rifts where everyone has PPE but many cannot use it. It's also the maximum of Cybernetics you can have installed (Use the Sci-Fi toolkits cost)
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#24 Postby ioticus » Fri Apr 24, 2009 6:25 pm

Could anyone send me anything they have for a Rifts to SW conversion to singleman5[at]hotmail[dot]com? Thanks!

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Riftterested also

#25 Postby Xaaon » Mon Sep 28, 2009 11:21 am

I'd also be interested in those rules, if someone could email them to me at earthdawn_ron at the yahoo place... :blam:

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So I was thinkin...

#26 Postby Xaaon » Mon Sep 28, 2009 2:54 pm

Thinkin...that's something I do quite a lot..

The best way to easily convert Rifts to SW would be to have the characters start at seasoned. This would allow for expanded character creation with 4 additional advances to create expanded templates...Like a Juicy template, a Crazed template...

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#27 Postby Xaaon » Wed Sep 30, 2009 12:22 pm

So, I came up with a "Juicy" Rig, I designed it as an artifact effectively, with boosts to Strength and Agility, and other abilities, including built-in hindrances.

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#28 Postby Altered Priest » Mon Oct 26, 2009 8:27 am

Hi. I'm brand new to the boards, but not to the Savage Worlds system. I'd be interested in seeing your notes/conversion--any chance you could email them to alteredpriest -at- gmail -dot- com? Thanks!

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RAISING THE DEAD POST

#29 Postby Xaaon » Sat Jun 05, 2010 3:24 am

So, now that the Supers Companion is out, the Rifts Conversion is going to be so much simpler...

I'm building templates for Starting characters, I had been using Seasoned to start with, but now I'm going to revisit my work with Supers Companion.

Effectively, "OCCs" will be converted using different point arrays, Men of Magic of course having higher point arrays since they have less access to Mecha and the heavier hitting weaponry...

I'm loving the conversion now that I've had a chance to sit down and work it.

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Update

#30 Postby Xaaon » Fri Jun 18, 2010 3:39 pm

My Main book conversion is well under way, I have to tackle magic and psionic powers now,

Drop me a PM with your Email if you're interested in seeing my conversion.

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Update

#31 Postby Xaaon » Fri Jun 18, 2010 3:41 pm

This is a generic Cyborg, suitable for any Post-Modern/Sci-fi setting. It was created using the Super Powers Companion.

Race: Human
Traits
Agility d8, Smarts d6, Spirit d4, Strength d10, Vigor d10
Pace: 6 Parry: 6 Charisma:-2 Toughness: 7+4+1=12 Power Points: 0
Climbing **, Fighting ***, Guts **, Notice **, Shooting ***, Streetwise *, Repair **

Edges: none
Arcane Background: (Super Powers)
Full Conversion Cyborg: Construct (2), Super Attribute (4) +2 Vigor, +1 Agility, +1 Strength, Combat Edge(2): Hard to Kill Super Toughness (6) +4 Toughness, Monster Growth (1) +1 Size (-2 Cha, +1 Str/+1 Tough)
Hindrances: none

I was thinking of making Cyborgs into a race.

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#32 Postby Xaaon » Tue Sep 28, 2010 11:06 am

Picked up Interface Zero...excellent game, going to be working on my Savage Rifts conversion again after a couple month cool-off from the system.

The Cybernetics rules for IZ are excellent and I'll be using them.

drawdan
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savage rifts

#33 Postby drawdan » Mon Dec 20, 2010 2:16 am

I am working on a Savage Rifts campaign because SW is my new fav, but I am a die hard old school palladium guy, specificaly Rifts.I am using the following SW sources for my conversion-SW core book(exploreres edition) Super Powers Companion, Fantasy Companion, Sci Fi Tool kit, and some stuff from Sundered Skies. I havnt looked at the Evernight stuff put I have heard there is usefull stuff there. In my game, the pc's are entering Rifts as Super Heroes strait from the SP companion. As they encounter Rifts RCC's and OCC's I will open those characters up to create in the event that there hero dies.(which is always a possability in Rifts) That way I only have to convert the OCC's or RCC's on a one at a time basis. I am using the Sci Fi toolkit for alot of my weapons, bots, and tech that they will encounter when they run into the Coalition. The beauty of SW is that it is free and clear of game numbing heavy handed mechanics, as long as you keep that while embraceing the Rifts game setting than you should be good.

The only thing I need to game test before decideing on is how I am going to allow the presence of Ley Lines to effect magic users and psi's. Obviously it will bolster teir power points, Im just working out HOW much by trying to maintain game balance.

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#34 Postby Sunglar » Sun Sep 02, 2012 9:17 pm

Quick question... Are the conversions mentioned above still around? I am considering this as well, but wonder what others have done. If you would be so generous as to share it my e-mail is:

sunglar (at) gmail (dot) com

Thanks in advance...
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#35 Postby Atomic Scotsman » Thu Sep 13, 2012 10:10 am

If I can find my notes I will post them (again). I ran a short Savage RIFTS game a few years ago.

Tackling all of RIFTS would have been maddening, so I just focused on what was needed for the game and added on to that as necessarily. Think we had a Deadboy, and Psi-Stalker, a Techno-Wizard, and an Operator.

I basically made a 10 Power Point built, using the Super Powers Companion for each OCC. If Edges seemed to fit the class I included those as well. The SPC doesn't seem to be balanced against itself very well, but game balance was never a factor in RIFTS anyway.

You could also search this forum for some homebrew power armor rules I posted. They worked great for our game.

My advice would be to start the game small and manageable, then work up to giant robots and uber-monsters later on. It will help you avoid GM burn-out.

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#36 Postby Kodyax » Thu Oct 11, 2012 2:04 am

I have a ton of Rifts books but no place to play it. The idea behind it is rather interesting and a lot of the suggestions here are definitely helpful. Heck, SW rules are a lot less confusing and workable as is than what is presented in the books.


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