Shooting Tires

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Persippe
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Location: Biella, Italy

Shooting Tires

#1 Postby Persippe » Tue Oct 02, 2012 3:29 am

Hi Clint,

yesterday evening we were playing as naval intellingence agents, during WWII, and we had to stop a foreign spy which tried to flee by car.

Obviously we thought: "let's shoot the tires!"

We couldn't find specific rules, so we decided it was a called shot (-4)

We hit with a raise and someone said that there was no extra damage die because it was an object

we rolled damage (exploding)

we couldn't decide which was the correct toughness for a tire, and finally settled for a 9

we kept playing and having fun (golden rule :razz: ) but we feel we didn't handle it good.

Which are the correct rules for shooting tires?

thanks

Nic

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Clint
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Joined: Tue May 13, 2003 2:28 pm

Re: Shooting Tires

#2 Postby Clint » Tue Oct 02, 2012 12:18 pm

Persippe wrote:Obviously we thought: "let's shoot the tires!"

We couldn't find specific rules, so we decided it was a called shot (-4)

We hit with a raise and someone said that there was no extra damage die because it was an object

we rolled damage (exploding)

we couldn't decide which was the correct toughness for a tire, and finally settled for a 9

we kept playing and having fun (golden rule :razz: ) but we feel we didn't handle it good.

Which are the correct rules for shooting tires?


There isn't a specific rule for that in the core rules other than perhaps what your group did, used a Called Shot and set the Toughness based on the examples given (though personally 9 might be a bit high for a tire).

I would note that vehicles are not subject to the rules for Breaking Things. As noted in that section, " Use these rules for solid objects. Larger objects with many components (such as vehicles) take multiple hits as per the vehicle rules." So damage can Ace and a raise does provide an extra die of damage when attacking a vehicle.

Hope that helps.
Clint Black
Savage Worlds Core Rules Brand Manager

www.peginc.com


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