Our adventure was postponed for various reasons, but here's the upshot:
They had a roarin' good time! The group is hooked, on both Greyhawk and Savage Worlds. My eldest son still piddles around with his AD&D books, but he's heavily invested in our current SW game.
Dirty Ernie wrote:Frankly, I'm a bit put-off by the icy/snowy/viking-ish vibe of Hellfrost, and not really looking for a new setting due to my fondness for Greyhawk.
What does my son decide to play? An exiled Suel Frost Barbarian Bad@$$ with his tongue cut out. Go figure...
By the way, why is there no Mute Hindrance in the core rules? I found a thread here that gets us by, but it just seems strange that it isn't covered in the book.
Another player creates a High-Elf Mage/Thief from Celene.
Again, I wrote:Also, an across-the-board setting Hindrance that explains the Mage's armor/weapon restrictions. I'd rather not just outlaw these things arbitrarily, but penalize Spellcasting rolls when wearing/using them, and let the player decide if they're worth having.
Once again, I wrote:Then, another higher-ranked Edge (perhaps call it "Warlock"?) to get around the armor/weapon restrictions, allowing casting without penalty.
Guess what. She didn't want any armor, and I practically had to beg her to take some kind of combat skill. She settles on a sling. Picks divination/healing spells. Go figure...
The other players were ribbing her about being useless, but she took it in stride. Good thing Elves are so long-lived, because it's gonna take awhile for her to be any kind of a threat due to her "Multi-classed"* nature.
We used the racial tweaks found in Prof. Fate's Greyhawk Conversion. They added a lot of flavor, and helped my players conceptualize their characters, but I'd like to know if they're balanced. I'd never seen SW character sheets filled with such a dizzying amount of info, but I (and my players) loved it!
kronovan wrote:Hence my favoring using the Quirk hindrance as a way to limit the armor equipping capability of arcane characters.
Could you be more specific? What kind of Quirks? Body odor? A rash? Physical injury? Mental handicaps? Spiritual backlash? I'm interested. What did you have in mind?
Well anyway, despite my questions, we had a great time with our opening Greyhawk scenario! The players are champin' at the bit for more adventure, and I'm racing to keep up. Maybe I'll find the time to post a recap.
Thanks once again for your help everyone.