Converting things from Classic

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Willis
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Joined: Thu Aug 21, 2003 11:09 am

Converting things from Classic

#1 Postby Willis » Wed Jul 25, 2012 7:40 am

Hey all. I'm gonna use "Something about a Sword" as part of my Reloaded campaign. I'll need to convert the sword though. It does different things based on what type of chip you spend, but since Reloaded doesn't use chips, I'm unsure how to handle it.

Any advice?

ValhallaGH
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Joined: Sun Apr 25, 2010 9:15 pm

#2 Postby ValhallaGH » Wed Jul 25, 2012 9:26 am

Evanor is a stupidly-powerful weapon. I have yet to meet a Marshal that was happy to leave it in the posse's possession. The following reflects that.
Stats - use the Core Rules katana with +1 Parry (Str+d6+2, AP 2, Parry +1).
When used by a Templar, he gains the Champion edge (+2 damage and Toughness versus supernatural evil).
Make a Faith roll to gain the benefits of quickness. This is an action, but the sword is providing the power.
Spend benny to activate the Blue power.
Spend benny, make a Test of Wills as a full round action (no movement, no other active rolls) against a supernaturally evil foe. If the Test of Wills succeeds then the next attack this fight that causes a Shaken or worse kills the monster. Invulnerability and Immunity may allow a resistance roll, at the Marshal's discretion.
"Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die."

Willis
Seasoned
Posts: 159
Joined: Thu Aug 21, 2003 11:09 am

#3 Postby Willis » Wed Jul 25, 2012 12:01 pm

So what would you recommend doing with the sword? I suppose they could head to Boise to turn it over to the Templar order. That could be an adventure in itself.

ValhallaGH
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Posts: 6876
Joined: Sun Apr 25, 2010 9:15 pm

#4 Postby ValhallaGH » Wed Jul 25, 2012 4:09 pm

It's pretty strongly assumed that the heroes will do exactly that. Something About A Sword is an excellent lead-in adventure for either The Destroyer (in Last Crusaders) or The Boise Horror.

If I wanted to leave the sword around for a while, I'd tone down the abilities somewhat.
The white chip equivalent would simply be cut. I'd have the blade simply provide the Templar with the Quickness power, no other benefits. I'd cut the blue chip power entirely. And I'd probably make the Legend chip equivalent require two bennies.
Still one hell of a good blade, but not campaign wrecking.
"Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die."


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