catalac wrote:samuraicrab wrote:I am thinking about dropping the whole 'Reason' system. This wiould make the game more pulp. What are the drawbacks of doing this?
besides your players becoming over powered and you getting head splitting headaches because they do something entirely stupid and/or immoral and you have nothing to reason with them about since you just threw logic and incharacterness out the window?
Because you can't send the law after them, nor have them ruined by their peers, superiors, or inferiors. Nope, can't do that. [/sarcasm]
Reason is there to add a mind-destroying sanity system. Such mechanics play up the cumulative psychological trauma of the events of the campaign.
Cutting that out means that you don't have to worry about your PCs transforming in personality due to PTSD, you've removed the mechanical reason to risk an opiate addiction, and you've removed the game mechanic that could send them down the path of Jack the Ripper. These changes may be a positive or negative effect, depending upon the style and tone you're aiming for. Regardless, best of luck.