lordsith wrote:Looks like my schedule will work for Origins this year. So I'll plan to run a pulp game again for SSN - lots of ammocounters.
As I'm finishing the adventure outline and filling out the event registration how many hours should I plan for the adventure to run and what will be the starting time for the slot?
8pm to Midnight!
More info here: http://www.savageworldsexplorerssociety.com/