Rippertech research, Lodge upgrade, etc. reference thread

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Nick Zachariasen
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Rippertech research, Lodge upgrade, etc. reference thread

#1 Postby Nick Zachariasen » Wed Aug 26, 2009 12:41 am

As I posted in the Lodge Upgrades thread, I've made a Google Docs spreadsheet listing the various upgrade trees for the Lodge. There are some holes in it, as I can't remember the costs of most of the stuff I've already bought. I decided to make this thread to consolidate the various references people have been making, especially for the excellent Rippertech research documents. If you've made something, go ahead and post it in this thread. I'll then add it to this post.

Rippertech: 2 ingredients
Rippertech: 3 ingredients
I used to handle errata for Lost Colony Classic.

andyguest2
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#2 Postby andyguest2 » Wed Aug 26, 2009 2:13 am

I can add a bunch of lodge upgrades later today.

andyguest2
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#3 Postby andyguest2 » Wed Aug 26, 2009 2:42 am

Okay, found a quick(ish) way to copy/paste the info

Sanctuary 0 Sanctuary +1 Courage. Owned
1 Chapel +1 Heart regen per period. Owned
2 Crypt -1 Wound Penalty to Courage. Owned
4 Reliquary Allows crafting of Relics. 100 Prest.

Study 0 Study +1 Intellect. Owned
1 Private Collection +5 Inventory Size. Owned
2 Library Increased XP gain for failed research. Owned
4 Special Collection +1 Research Ingredient Slot. 25 Prest.
2 Observatory -1 Wound Penalty to Intellect. 37 Prest.
4 Illumination Room +1 Research Ingredient Slot Locked

Workshop 0 Workshop Each recipe learned earns Rank in XP. Owned
1 Dissecting Room +1 Rippertech Body Slot. Owned
0 Laboratory Green items earn extra XP if research fails. 21 Prest.
2 Ripper Lab Blue items earn extra XP if research fails. Locked
1 Leatherworker +2 Equip Size. Owned
2 Sample Room +1 Rippertech Arm slot. Owned
3 Refrigeration Unit Rippertech Inventory +5. 28 Prest.
2 Cold Storage Rippertech created has +1 day Duration. Owned

Weapon Locker 0 Weapon Locker +1 Power. Owned
1 Storeroom +5 Inventory Size. Owned
1 Shooting Range Increase Crit Range by 2%. Owned
2 Armory +2 Equip Limit. Owned
0 Arsenal +10 Inventory Size. 25 Prest.

Medical Center 1 Medical Center +1 Health regen per period. Owned
1 Hospital Prevent a sacrificed Ally from dying. Owned
2 Surgery +1 Rippertech Body Slot. Owned
2 Sanitorium +1 Rippertech Head Slot. Owned
4 Operating Theater +5 Health regen per period. 45 Prest.
2 Infirmary -1 Hour Wound Penalty duration. Owned

Meeting Room 0 Meeting Room +5 Ally Pool. Owned
2 Smoking Lounge Each ally recruited earns Rank/2 in XP. Owned
1 Reading Room +1 Research Ingredient Slot. Owned
2 Billiard Room Team Size +1. 40 Prest.

Capture Chamber 0 Capture Chamber +5 Rippertech Inventory. Owned
0 Corridor of Cages +10 Rippertech Inventory. Owned
2 Secure Cells +10% drop chance on monsters. Owned
2 Proving Ground +1 Rippertech Leg slot. 40 Prest.

Training Room 0 Training Room +1 Speed. Owned
0 Gymnasium -1 Wound Penalty to Speed. 8 Prest.
0 Assault Course Each Ally in your team adds +1 Speed. Locked
1 Weights Room -1 Wound Penalty to Speed. 41 Prest.

Dormitory 0 Dormitory +1 Team Size. Owned
0 Private Rooms +5 Ally Pool. 10 Prest.

Canteen 0 Canteen +1 Team Size. Owned
0 Mess Hall +1 Team Size. Owned
0 Banquet Hall +10 Ally Pool. 30 Prest.

Furnace 0 Furnace Weapons cost 5% less. Owned
0 Smithy +1 Equip Size. Owned
0 Foundry +10 Inventory. 30 Prest.
0 Factory Allows crafting of Weird Science. Locked

Ballistics Lab 1 Ballistics Lab Add +1 Damage per weapon equipped. Owned

Alchemist's Lab 1 Alchemist's Lab Green items earn extra XP if research fails. Owned
2 Herbarium Save one item from each Research attempt. Owned
1 Preservation Room Rippertech created has +3 days Duration. 225 Prest.

Pigeon Loft 0 Pigeon Loft +1 Team Size. Owned
1 Telegraph Office +10 Ally Pool. 12 Prest.

Planning Room 1 Planning Room -1 Wound Penalty to Intellect. Owned
2 Strategy Center Hunting earns 1.1*XP. 14 Prest.
3 Regional HQ Adventures earn +5% more XP. Locked

Safe 0 Safe -2% Upkeep Costs. Owned
1 Vault -5% Upkeep Costs. Owned

Quartermasters 0 Quartermasters +15 Inventory. 25 Prest.

Stables 0 Stables +15 Inventory. 25 Prest.

Meditation Room 1 Meditation Room -1 Wound Penalty to Courage. 41 Prest.

Ice Room 1 Ice Room -1 Wound Penalty to Power. 41 Prest.

Nick Zachariasen
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Posts: 178
Joined: Tue May 13, 2003 5:23 pm
Location: South Dakota

#4 Postby Nick Zachariasen » Wed Aug 26, 2009 11:17 am

Did you try editing the Google Doc directly? I think I set it to have everyone singed in able to edit it.
I used to handle errata for Lost Colony Classic.

Nick Zachariasen
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Posts: 178
Joined: Tue May 13, 2003 5:23 pm
Location: South Dakota

#5 Postby Nick Zachariasen » Wed Aug 26, 2009 4:52 pm

Are the Quartermasters and Stables part of the Safe tree? I don't see them, but I haven't bought anything in that tree.
I used to handle errata for Lost Colony Classic.

andyguest2
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Joined: Sat Aug 01, 2009 3:34 am

#6 Postby andyguest2 » Thu Aug 27, 2009 2:37 am

No they were separate 'rooms' added at the bottom of the list at some point.

lumpkin
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#7 Postby lumpkin » Thu Aug 27, 2009 4:30 pm

Nice work, guys! I've been wondering how the h*ll to get some of those rooms!

Nick Zachariasen
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Location: South Dakota

#8 Postby Nick Zachariasen » Thu Aug 27, 2009 6:00 pm

If anyone can help fill in what unlocks what and/or costs for upgrades (and double-check costs, as i know there are some errors), I'd definitely appreciate it.
I used to handle errata for Lost Colony Classic.

Nick Zachariasen
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Posts: 178
Joined: Tue May 13, 2003 5:23 pm
Location: South Dakota

#9 Postby Nick Zachariasen » Fri Aug 28, 2009 1:29 am

I've further updated the sheet after making a couple purchases of my own and double-checking what I can. Again, can SOMEBODY please help me out here, even if it's just fact-checking?

Undeath
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#10 Postby Undeath » Mon Feb 28, 2011 1:36 pm

This is a really great system for handling your research and upgrades. I've talked to other friends and gamers about using Google to keep track of things, but never gotten around to it. This pretty much convinced me to start using it. Thanks for the upgrade!
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DeMyztikX
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#11 Postby DeMyztikX » Sat Mar 26, 2011 6:42 pm

Fearsome Features and Skeletal Strength have no result.
Skeletal Strength and Small Copper Tank have no result.
Demon Horn and Eyes of the Dead have no result.
Sulfurous Blood and Small Copper Tank have no result.
Skeletal Strength and Final Breath have no result.


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