How do you play Hell on Earth, stylewise?

All discussions about the Wasted West and Way Out West settings. If system specific, please note in the subject line, [SW], [Classic], or [d20].

Moderators: PEG Jodi, The Moderators

What is your style and mood for HOE

Poll ended at Thu Jul 21, 2005 8:43 pm

Full of camp and fairly lighthearted.
3
3%
Full of camp and fairly lighthearted.
3
3%
Full of camp and fairly lighthearted.
3
3%
Full of camp and fairly lighthearted.
3
3%
Dark and grim.
6
7%
Dark and grim.
6
7%
Dark and grim.
6
7%
Dark and grim.
6
7%
It varies from being somewhat light to being a little harsh.
13
15%
It varies from being somewhat light to being a little harsh.
13
15%
It varies from being somewhat light to being a little harsh.
13
15%
It varies from being somewhat light to being a little harsh.
13
15%
 
Total votes: 88

Message
Author
User avatar
UrielFallen
Seasoned
Posts: 102
Joined: Fri Nov 05, 2004 10:16 am
Location: Peterbotough, Ontario
Contact:

#21 Postby UrielFallen » Tue Aug 23, 2005 8:45 pm

SlasherEpoch wrote:I think the armies of the dead would make a special effort to take out a bunch of Blessed.


They might be living on Holy Ground or possess some other kind of advantage. It's entirely possible that there could be some final enclave of the faithful left in the Wasted West, surrounded by the undead, but fairly safe. Kind of like the mall in Dawn of the Dead. I love the idea of a safe place being surrounded by millions of brain-eating zombies constantly crying for some food.
Image

Psykoguy
Heroic
Posts: 1554
Joined: Wed May 14, 2003 4:33 pm
Location: Redwood City, CA
Contact:

#22 Postby Psykoguy » Tue Aug 23, 2005 9:37 pm

I would imagine that some search parties are beginning to go Back East after the Harvest/Battle of Worms. I mean, the population of undead did drop considerably since then, and man it's just too tempting.
Highlander was a documentry, and it was filmed in real time!

User avatar
El Diablo
Seasoned
Posts: 312
Joined: Mon Jun 16, 2003 11:51 pm

#23 Postby El Diablo » Fri Aug 26, 2005 8:55 am

SlasherEpoch wrote:I think the armies of the dead would make a special effort to take out a bunch of Blessed.


Remember in The Unity adventure, they just create a special and very powerful bunch of zombie created from the toughest survivor from back east. The blessed could be in this bunch. And don't forget that what the zombies can't take, Raven himself could take it.

User avatar
SlasherEpoch
Legendary
Posts: 5625
Joined: Mon Jul 07, 2003 11:16 pm
Location: Off stage left

#24 Postby SlasherEpoch » Fri Aug 26, 2005 3:13 pm

UrielFallen wrote:
SlasherEpoch wrote:I think the armies of the dead would make a special effort to take out a bunch of Blessed.


They might be living on Holy Ground or possess some other kind of advantage. It's entirely possible that there could be some final enclave of the faithful left in the Wasted West, surrounded by the undead, but fairly safe. Kind of like the mall in Dawn of the Dead. I love the idea of a safe place being surrounded by millions of brain-eating zombies constantly crying for some food.


Which is fine until a battallion of veteran walkin' dead find a couple rocket launchers and a tank.

Zombies are like PCs in one regard only: Eventually, they'll find a way to break into anything.

King Snarf
Seasoned
Posts: 409
Joined: Wed Jul 16, 2003 6:15 pm
Location: Philly, PA

#25 Postby King Snarf » Fri Aug 26, 2005 4:27 pm

Bear in mind though that it would not be inconceivable for such a community of Blessed to have a few Divine Interventions stored up for just such an emergency.

Shawn
Seasoned
Posts: 211
Joined: Thu Aug 19, 2004 11:10 am
Location: Jacksonville, AR
Contact:

Play Smart or Die

#26 Postby Shawn » Sun Aug 28, 2005 3:33 am

My online posse (the first one at least) would agree that's the style I run. If you don't use teamwork in my game, don't have a plan, and basically don't use your heads, I'll kill every last one of you...horribly. But, I also include long stretches of downtime as well as giving them chances in character to Roleplay. Something else I've been pretty good about is limiting the amount of actual die rolls I make. And I reward the PCs for innovative ideas, clever dialogue, and hell, just for making me laugh.
Plimba-te pe la ferma, cara fructe cu remorca, fereste zapada si joaca jocuri tractoare de cele mai noi.

User avatar
Torque
Novice
Posts: 19
Joined: Sat Feb 11, 2006 12:25 am

#27 Postby Torque » Tue Feb 14, 2006 8:21 pm

Snap_Dragon wrote:I was dissapointed by the denver sourcebook to say the least (Mayor Shawn Conner my ass). Also the whole back east thing... I'd like to see that opened up, I want to fall on my knees before a shattered statue of liberty screaming 'You maniacs, you blew it up!'. Visit the ruins of the whitehouse (probably too close to the pentagon to have survived though) as it switches hands every other week to some new nationalist road gang who want to sit in the oval office and crown themselves the president.


Don't forget the CSA nationalist road gangs who are always trying to blow it up.

TommyBrownell
Veteran
Posts: 814
Joined: Wed Aug 27, 2003 9:06 pm
Location: Oklahoma
Contact:

#28 Postby TommyBrownell » Wed May 06, 2009 3:54 pm

My apologies for the necro...

Assuming you have a posse that could travel into the East given what has happened, this reminds me of a very recent issue of the Buffy the Vampire Slayer comic in which (extra space just to be safe, and then highlight for spoilers)
















Faith and Giles find a small village surrounded by vampires who are trying, but unable, to break in...because the town has been sacrificing Slayers to a fear-eating demon that the vampires are deathly afraid of. You could twist this a bit and give the town some kind of entity that demands a tribute, maybe something that's not a product of the reckoners...something Lovecraftian if you like...it keeps the agents of The Reckoning back in exchange for the town's tribute...put the PCs in a no-win of choosing to allow the town to continue their sacrifices, stop them and angering the entity (and having to fight it AND the agents of the Reckoners) or killing the entity and then still having to fight their way out...

Yeah, I don't know for sure how, yet...but I am totally doing that in Hell on Earth someday.
Tommy Brownell

User avatar
Teller
Seasoned
Posts: 316
Joined: Thu May 15, 2003 6:42 am
Location: Post-apocalyptic America

#29 Postby Teller » Tue May 12, 2009 7:20 pm

Snap_Dragon wrote:I'd like to see that opened up, I want to fall on my knees before a shattered statue of liberty screaming 'You maniacs, you blew it up!'.


Actually, with the poor relations between the US and France, it would be unlikely that there is a Statue of Liberty. Maybe a statue of Defiance dressed like Athena holding a shield and sword instead of a book and torch.
Teller
Hell on Earth Brand manager
Weird Wars Brand manager

User avatar
Edivdrone
Seasoned
Posts: 233
Joined: Sat Sep 22, 2007 10:19 pm
Location: New England

#30 Postby Edivdrone » Wed May 13, 2009 1:26 pm

DarkAndEvilBastard wrote:Faith and Giles find a small village surrounded by vampires who are trying, but unable, to break in...because the town has been sacrificing Slayers to a fear-eating demon that the vampires are deathly afraid of. You could twist this a bit and give the town some kind of entity that demands a tribute, maybe something that's not a product of the reckoners...something Lovecraftian if you like...it keeps the agents of The Reckoning back in exchange for the town's tribute...put the PCs in a no-win of choosing to allow the town to continue their sacrifices, stop them and angering the entity (and having to fight it AND the agents of the Reckoners) or killing the entity and then still having to fight their way out...

Yeah, I don't know for sure how, yet...but I am totally doing that in Hell on Earth someday.



Try it in LC instead; skinnies wanting to get into on of their old centers of power, but afraid to because some humans who didn't know any better shacked up inside, and were tempted by said dark power, and now sacrifice anouks to it, in return for keeping the skinnies out and granting their leaders black magic.
I can do all things through Christ who stengthens me.

TommyBrownell
Veteran
Posts: 814
Joined: Wed Aug 27, 2003 9:06 pm
Location: Oklahoma
Contact:

#31 Postby TommyBrownell » Wed May 13, 2009 8:30 pm

Edivdrone wrote:
DarkAndEvilBastard wrote:Faith and Giles find a small village surrounded by vampires who are trying, but unable, to break in...because the town has been sacrificing Slayers to a fear-eating demon that the vampires are deathly afraid of. You could twist this a bit and give the town some kind of entity that demands a tribute, maybe something that's not a product of the reckoners...something Lovecraftian if you like...it keeps the agents of The Reckoning back in exchange for the town's tribute...put the PCs in a no-win of choosing to allow the town to continue their sacrifices, stop them and angering the entity (and having to fight it AND the agents of the Reckoners) or killing the entity and then still having to fight their way out...

Yeah, I don't know for sure how, yet...but I am totally doing that in Hell on Earth someday.



Try it in LC instead; skinnies wanting to get into on of their old centers of power, but afraid to because some humans who didn't know any better shacked up inside, and were tempted by said dark power, and now sacrifice anouks to it, in return for keeping the skinnies out and granting their leaders black magic.


Hmmm...maybe..thing is, I think I can get guys to do Hell on Earth easily enough...I could see Lost Colony being a much harder sell for them. Either way, yeah, I'm using that idea for one or the other.
Tommy Brownell

User avatar
Edivdrone
Seasoned
Posts: 233
Joined: Sat Sep 22, 2007 10:19 pm
Location: New England

#32 Postby Edivdrone » Thu May 14, 2009 2:31 pm

DarkAndEvilBastard wrote:Hmmm...maybe..thing is, I think I can get guys to do Hell on Earth easily enough...I could see Lost Colony being a much harder sell for them. Either way, yeah, I'm using that idea for one or the other.


I was making a suggestion with a plausible cause involving a bunch of nasty, nasty enemies. And the posse in the position of who is in the right, and who is wrong.

This becomes particularly poignant if the leaders of the cult have enslaved a large chunk of the other humans in the group who are completely innocent. They are now at risk of getting wasted by skinnies if the cult is taken out. How, then, is the posse to take out all the evil on both sides while protecting the innocent?
I can do all things through Christ who stengthens me.


Return to “Deadlands: Hell on Earth & Lost Colony”

Who is online

Users browsing this forum: No registered users and 0 guests