(Classic HOE) Junker device drain

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Evangelos
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(Classic HOE) Junker device drain

#1 Postby Evangelos » Thu Mar 26, 2009 12:49 am

Our next HOE game will likely have a junker in the posse, so I decided to read over Junkman Cometh and Iron Oasis (the latter because my character is going to have a few junker-built scrapper enhancements).

Something doesn't make sense to me. In Iron Oasis, a device's Drain is listed in Drain/round unless otherwise noted, but it doesn't seem like it's ever "otherwise noted" for any device. I was looking at the Expert System, which as written is 3 Drain/round, divided by CPU size (so probably 1 or so per round unless the CPU is big).

I built a junker hoverbike using Junkman Cometh with (IIRC) 7 Drain per hour. The Expert System is essentially just a computer fused with the brain, right? It doesn't seem right that powering a large engine on a hoverbike uses about 0.00972 drain per round while a computer uses a whopping 1 per round.

In Junkman Cometh, powers such as Commo and AI at a glance seemed to indicate that their Drains would be nothing close to even 1/round -- more like 1-10 or so per hour or day. Were things like the Expert System and Radio scrapper enhancements supposed to have Drain/minute or Drain/hour instead? Would it be reasonable to change the listed Drains for those things to Drain/hour instead of Drain/round?

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#2 Postby Zombi Bobb » Thu Mar 26, 2009 8:22 am

I personally would not change the drains of any of the powers. Just quickly reacquainting myself with bionics and Iron Oasis, I think the "unless otherwise stated" is referring to things like the Biomechanics table. The Biomechanics power, I think, is the whole reason that the Expert system is such a drain. The Biomechanics power conveys that making people-part-replacements is difficult and expensive both initially and in the long run. If you look at what it would take to make the Expert system with a junker, I think you might be getting a deal with the premade system. I'd say it'd be an organ so that's the 2 drain as noted in the Expert system. Then on top of that, you would have to build in the Brains power. Not a huge jump, but a jump nonetheless, as opposed to CPU size divided by 3.

Sum up: I think that drain/round is fair for bionics. It makes bionics an actual risk and keeps at least my players from just cybering up and kicking butt without concern.

Evangelos
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#3 Postby Evangelos » Thu Mar 26, 2009 6:31 pm

Biomechanics is specifically only for things not covered by other junker powers (and I'm not talking about reducing drain from the powers, just from certain scrapper devices). An Expert System isn't really an organ, it's more like a computer that boosts your brain. It's even categorized as Modular as opposed to Integral.

Reading over the Brains power, it actually covers many (if not basically all) of the things that the Expert System does, and it's listed in Drain/hour.

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#4 Postby Edivdrone » Wed Apr 01, 2009 7:04 pm

I am pretty certain that the high drain is the result of the device getting transcribed from the Cyborgs version, which is 2 drain/round. I would say go nuts and make anew as to how you see holding true to the junker power that does the same thing. On which topic, think of the possibilities or a CPU with the Brain Drain power built in for a Syker. :razz:
I can do all things through Christ who stengthens me.

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#5 Postby Evangelos » Thu Apr 02, 2009 3:55 pm

I've played around with it a bit, and while you can't get quite to the level of the Expert System without some serious raises on Miniaturize, you can get a halfway respectable little internal computer with a Drain measured in points per hour and a much lower monetary cost -- maybe even as low as 10% of what the book price is.

My scrapper was intended to have just a few fairly light modifications -- claws, AV1 exo armor, and maybe a radio or expert system -- and I wanted to be able to use my computer without needing a Soul Tap.

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#6 Postby Edivdrone » Fri Apr 03, 2009 4:38 pm

Just a thought; the book based version states that it uses portions of the waster's brain for things like storage and processing. You might want to take that into account by decreasing the amount of slots needed, given that there is no size increase for junker or pre-war version. Talk it over with your Marshall(or junker), and take a look at the rules for how a sensor that relies on a person to make the checks works.

In this case I would say a tiny increase in the number of slots needed to account for the additional hook-ups to the brain, but not much more.
I can do all things through Christ who stengthens me.


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