TMNT on my blog!

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Boldfist
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TMNT on my blog!

#1 Postby Boldfist » Thu Feb 19, 2009 6:59 pm

Greetings!

I just put my NE version of Raphael up on my blog. I'll be using him and the other turtles in a game I'm running a week from Saturday for my son and a friend of mine (Allen aka Tombthroat) and his sons.

I used 10 xp and gave them all the Small Hindrance and the Aquatic Monstrous abilities and +2 Armor. Since they all have the same Racial package I figure it's balanced.

I'll put up some more after I bathe the kiddos and get them in bed!

http://savageboldfistblog.blogspot.com/

Tell me what you think?
Norm "No Relation" Hensley

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DaRealJudas
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#2 Postby DaRealJudas » Thu Feb 19, 2009 7:11 pm

I like him. But what I don't get is a) if Small is a racial hindrance or for Super Kharma and b) only one Power Point for two sais. As I get the rules for two Devices you would have to pay double. Or am I wrong? Why not instead just buy them as Gear?

Other than that: Great character. He really shows why even Novice characters in NE rule. :cool:
"So, how much Experience do I get for the bard?"

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#3 Postby Boldfist » Thu Feb 19, 2009 8:05 pm

Thanks for the reply!

Sorry, Small is for Super Karma. I gave it to all of them. The Aquatic and +2 Armor are the Racial Edges. The balance is because all of them are the same Race. So even though the Aquatic and +2 Armor = 3 creation points instead of the normal 2, it's balanced because they all have it.

I am thinking about the Attack Melee device. The examples for Trappings are magical weapons, rock hard fists, hands charged with energy and "super" martial arts. I've never had a player pay twice for Attack Melee to be able to punch with both hands and use it. To me, it's all in the Trappings. If a player is willing to take Ambidextrous (a Background Edge) and Two Fisted I'm willing to let them have the two attacks with the Attack Melee bonus. Even if they take it in two weapons. Especially since the weapons are easier to disarm than if their fists do the Attack Melee.

Although just making the turtle's weapons mundane and bought as gear may be the way to go... I'll think more about it!
Norm "No Relation" Hensley

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#4 Postby Boldfist » Fri Feb 20, 2009 5:39 pm

Okay, I've changed them up a bit. I now have posted Raph and Leo. I took away the Attack Melee and went with normal weapons as gear. I also just used the Human template and gave them a Free Edge. Then took Armor level 2 with Partial for 1 PP and Aquatic for 1 PP.

Thoughts?
Norm "No Relation" Hensley

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#5 Postby Eisenmann » Sat Feb 21, 2009 10:12 pm

Excellent work.

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#6 Postby Boldfist » Sat Feb 28, 2009 6:31 pm

I put up photos from my game today and I also put up my version of Splinter.

Feedback is welcome!
Norm "No Relation" Hensley

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DaRealJudas
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#7 Postby DaRealJudas » Sun Mar 01, 2009 3:44 am

I really like what you did with them. Especially Splinter is the perfect example how much even a Seasoned character can rock with enough Super Edges. ;)
And the kids look like they were having fun (I liked the little one, who in his desperate attempt to get on the picture totally blocked Al. :mrgreen: )
So no problems with the rules for the kids. That’s great... well, wait a moment. Should we all here be concerned that we in your 30+ to 40+ are so enthralled by this system? Has Shane manipulated your inner child?!? Hmm... ;)
"So, how much Experience do I get for the bard?"

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#8 Postby chugosh » Sun Mar 01, 2009 4:14 am

I love the pics in the blog there, and within them, the scenery and the figures you used. Thanks for sharing all that!

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#9 Postby Count Zero » Sun Mar 01, 2009 9:56 am

Looks like you had fun, Norm. I love how Al looks utterly perplexed in that one picture. I've seen that look before! :D
I'm not an adversarial GM. I am a facilitator of awesomeness. - Dr Rotwang

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#10 Postby Reef » Sun Mar 01, 2009 11:29 am

Thanks for posting those! The write ups were interesting, and I always love seeing another generation playing :).

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#11 Postby Boldfist » Mon Mar 02, 2009 2:13 pm

Thanks for the replies everyone!

I let the kids take their characters home and told them they could "level up". So now the older two are reading over the Edges in SW:Ex to see what they want to take!
Norm "No Relation" Hensley

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#12 Postby Primus Magus » Tue Mar 03, 2009 3:16 pm

Love it. The turtles are my biggest childhood heroes :D

Awesome job. However I am certain I spotted one error. Michaelangelo’s Parry should be 9 not 10. He needs a +4 to have 10

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#13 Postby DaRealJudas » Tue Mar 03, 2009 3:26 pm

Primus Magus wrote:However I am certain I spotted one error. Michaelangelo’s Parry should be 9 not 10. He needs a +4 to have 10


But he also has Acrobat. That's a plus 1 to parry as long as the can move freely.
"So, how much Experience do I get for the bard?"

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#14 Postby Boldfist » Tue Mar 03, 2009 7:09 pm

DaRealJudas has the right of it. Acrobat adds +1 to Mikey's Parry for a total of 10. If he is ever encumbered he'd only have a 9 Parry.
Norm "No Relation" Hensley

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#15 Postby Primus Magus » Wed Mar 04, 2009 2:03 am

doh, forgot about acrobat :oops:
dont mind me, im just here for the turtles :mrgreen:


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