[50F] Wind Magic and Atani

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Pure Evil Model: D
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[50F] Wind Magic and Atani

#1 Postby Pure Evil Model: D » Fri Jan 02, 2009 4:04 pm

Have there been any official rulings or house rules about the effects of spells such as Becalm and Zephyr on Atani characters?

As a quick and easy method I'd imagine an Atani could be target by either spell, or be under it's effects if he is aboard and affected vessel. Zephyr could add +2 to a flying roll and Becalm could ad a -2 penalty. Alternatly, Becalm might eliminate the Atani's glide ability since it says in the abilities description that they can't glide when there is no wind... Thoughts?

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#2 Postby steelbrok » Sun Jan 04, 2009 5:21 pm

This sounds very logical, I'd either allow Becalm to prevent gliding altogether (but allow a safe enough vertical parachute type descent) or else cut flying speed in half on the if they were already in the air

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