cr0m wrote:I don't really understand why some of you wouldn't want a way to figure out bad guys vs good guys. Even if not all fights are meant to be won, and even if experience is the best teacher, for guys like me who picked SW because I don't have a lot of time to game and it's FFF, why not help us out?
I don't think anyone is opposed to providing a way (it's in the very first post after all); I think it's just being acknowledged that it isn't necessary for "every" new Savage Worlds GM and that the idea of "balancing mechanics" can easily, but shouldn't, overshadow two things...
1. "Unbalanced" encounters promote the verisimilitude of a setting. And that is both unbalanced against the PCs' and also for
them. Sometimes they will face overwhelming opposition, but sometimes they need to be the overwhelming opposition. It's not saying no encounters should be "balanced," but not to accidentally promote the idea that every encounter should be balanced. Which as noted in point 2 is going to kind of be impossible.
2. "Balancing mechanics" lead to the idea that encounters can be mechanically balanced. Seems pretty obvious, but in SW they are at best loose guidelines. It's easier to balance a system where all of a character's capabilities are tied up primarily in the stats on their sheet, but SW is designed for player choices in combat (not just character stats) to have a significant
impact. What the players choose to do in a specific combat can have a dramatic impact on the final result, and there isn't any kind of mechanics that can gauge individuals like that.
That's where "test combats" and starting with light opposition and building up can really help the Savage Worlds GM. It's not just a matter of getting used to the system, but an instinctive feel of how the players
act in combat and the choices they make, which will make a big difference in how "balanced" an encounter is.
Anyway, just wanted to clarify what I felt was becoming a miscommunication. I don't think anyone is against guidelines for balance for those that want it; I think they are just concerned it could lead to false expectations, which could then lead to disappointment.