Unholy Reflexes... more than 5 cards?

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Lord Ben
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Unholy Reflexes... more than 5 cards?

#1 Postby Lord Ben » Fri Dec 05, 2008 6:51 pm

You can get more than 5 cards with unholy reflexes right?

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#2 Postby Lord Ben » Fri Dec 05, 2008 6:54 pm

What other powers can? Supernatural Quickness?

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#3 Postby Fuzyfeet » Sat Dec 06, 2008 1:24 am

Unless it states otherwise, the max number of action cards a player can get is 5. I can't remember off the top of my head, but I believe there is a Hex and the Templar power, Celerity, that say you can have up to 6 cards from using those powers.

Supernatural Trait (Quickness) wouldn't let you get more cards, but the way Unholly Reflexes works, I'm not so sure. It doesn't say you get a larger hand, just more draws.

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#4 Postby L3ster » Sun Dec 07, 2008 2:28 pm


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#5 Postby Evangelos » Mon Dec 15, 2008 2:30 am

I seem to remember from somewhere that the way it works is that you cannot have more than 5 cards without supernatural aid. Supernatural aid (Celerity greater reward, Unholy Reflexes, etc) can give you more than five cards, but a mortal non-magical human is limited to 5.

How accurate that is, I don't know, but that's what I remember. It's how I play things, anyway.

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#6 Postby Cthulhu » Wed Dec 17, 2008 4:30 pm

I believe the five action card limitation first appeared in Hell On Earth and then was later adopted into the Deadlands: the Weird West Player's Guide.

Supernatural abilities (in Hell On Earth) that broke the 5 card cap typically listed this within the description (like Celerity).

Unholy Reflexes appeared in the Book O' The Dead (for Weird West) but was never brought forward into Wasted West's Cyborgs (and consequently never adjusted for the new rules). The Player's Guide was very near the end of Classic's run and never addressed the issue.

Thinking about it I find it likely that Unholy Reflexes does allow the character to break the 5-card limit.

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#7 Postby Clint » Wed Dec 17, 2008 5:08 pm

Unholy Reflexes does give additional cards and can break the 5 card limit (which Supernatural Quickness would not). As noted in the other thread, it doesn't cost any actions, so it's effectively always on.

Level 1 = +1 card
Level 3 = +2 cards
Level 5 = +3 cards
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#8 Postby oddtail » Wed Dec 17, 2008 5:43 pm

Clint: working under the assumption that Harrowed powers are a sin (which is how I treat things - Major Sin, specifically, for using most powers except Supernatural Trait, and Mortal Sin for corpse-raising and other deadly and wicked stuff), would it be possible for a Blessed to voluntarily turn Unholy Reflexes off?

You know, just curious.
Can't think of anything smart/funny right now, sorry.

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#9 Postby Clint » Wed Dec 17, 2008 6:54 pm

oddtail wrote:Clint: working under the assumption that Harrowed powers are a sin (which is how I treat things - Major Sin, specifically, for using most powers except Supernatural Trait, and Mortal Sin for corpse-raising and other deadly and wicked stuff), would it be possible for a Blessed to voluntarily turn Unholy Reflexes off?


Well, to be honest, I'd never make it a Sin to begin with, but if it were, the decision is basically to make it switchable or not allow it to Blessed at all, since they would be committing a Major Sin every 5 seconds. :eek:

Ultimately, the Marshal made the first ruling to (theoretically) work best with the group's game, so he'd have to do the same with any follow-ups, and that's not something anyone who isn't at the table can make a call on.

Personally, don't really see many Blessed getting the power in the first place; doesn't fit the "background or personality" or seem an "extension" of the character type, but I will grant that it is possible.
Last edited by Clint on Thu Nov 19, 2009 9:05 am, edited 1 time in total.
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#10 Postby Lord Ben » Thu Dec 18, 2008 10:28 am

I see it as one of those generic powers since everyones personality is to do as much in as short a time as possible when they're fighting some servant of the reckoners.


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