[Arbor Productions] To Player Guide or not to Player Guide?

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Would Savage Worlds fans like us to release a Player Guide to Autumn Arbor and Hardboiled?

Yes
38
88%
No
5
12%
 
Total votes: 43

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Arbor_Productions
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[Arbor Productions] To Player Guide or not to Player Guide?

#1 Postby Arbor_Productions » Thu Jun 12, 2008 10:41 am

Greetings folks!

The poll pretty much says it all. Would Savage Fans like to see Player Guides for Autumn Arbor and Hardboiled in addition to the plot-point campaign books?

Of course, unlike the full versions of the settings, these would be PDF exclusive products.

Regards,
Lee F. Szczepanik, Jr.
Publisher, Arbor Productions
www.arborproductions.com

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#2 Postby MarshalEric » Thu Jun 12, 2008 11:23 am

Yes. Players guides would be very useful and welcome! :-D
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#3 Postby scourger » Fri Jun 13, 2008 8:49 pm

MarshalEric wrote:Yes. Players guides would be very useful and welcome! :-D


Ditto.

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#4 Postby ProfMarks » Fri Jun 13, 2008 9:39 pm

As with most things, the more options available out there for gamers is a good thing.

That said, I qualify my vote by saying if it comes down to a priority of effort, I'd rather see both products out the door and on the street before you expend your resources making the player guides.

I'm excited to dig in to both products you have in development, and if that means I have to put together supplements for players while awaiting offical products, I think the cost is well worth it.

My 2 cents.

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#5 Postby ron blessing » Sat Jun 14, 2008 1:28 pm

Also, a printer-friendly version of both should be included.

And if you lock your PDFs, I highly recommend thoroughly bookmarking them for easy reference.

The latter request is a deal-breaker for guys like me.

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#6 Postby Talkos » Sat Jun 14, 2008 5:21 pm

I don't see any reason to not have a player's guide. Given that to make one it seems all one has to do is cut out the plot point scenarios, apologies if I'm mistaken of course.

But yes, a print friendly version is something that is very useful for the PDF crowd(no backgrounds, no pictures, 'just the facts ma'am').

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#7 Postby Arbor_Productions » Sat Jun 14, 2008 5:58 pm

You are correct, the Players Guide is just the setting info and plot-point excluded. It usually contains the character creation summary, edges and hinderances for the setting, new powers (if any), new rules (if any), and equipment.

Makes it easy for a group to create characters without needing multiple copies of the full book.

As for Printer Friendly version, already ahead of you. Don't know if Dave Anderson locks the PDFs or not (I'll have to ask him), but he PDF bookmarks as well as Table of Contents bookmarks them.

Basically, my view is like this: Savage Fans (myself included) are used to books being done a certain way: Plot-Points, player guides, and printer-friendly versions being the top three. Why change that? :wink:
Lee F. Szczepanik, Jr.

Publisher, Arbor Productions

www.arborproductions.com

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#8 Postby Bill » Tue Jun 17, 2008 9:53 pm

Players guides are great and very important to explain the differences between the base rules and the setting rules. I would request that things the characters, and thus the players, should not really be fully conversent with not be in the guide. Common knowledge things are great though!
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#9 Postby OSIAdept » Tue Jun 17, 2008 9:56 pm

must get hardboiled

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#10 Postby Arbor_Productions » Wed Jun 18, 2008 2:00 pm

OSIAdept wrote:must get hardboiled


Yes!

Consume mass quantities.
Lee F. Szczepanik, Jr.

Publisher, Arbor Productions

www.arborproductions.com

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#11 Postby MadTinkerer » Thu Jun 19, 2008 1:03 pm

Printable Player's Guides are an essential part of what makes Savage Worlds stand out from all the rest. They are an essential tool that reduces the cost of running a campaign and increases the convenience exponentially.

D&D players need, at minimum, a $35 PHB(and another $35 if they want to play a gnome, half-orc, bard, or barbarian in a year). SW players need a $10 SWEX and a copy of the Player's Guide for a particular setting (they can pay the GM back for printing costs, and Staples can get you a nice printed and bound book for cheap).

There's just no contest. :cool:
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#12 Postby Arbor_Productions » Thu Jun 19, 2008 1:44 pm

MadTinkerer wrote:Printable Player's Guides are an essential part of what makes Savage Worlds stand out from all the rest. They are an essential tool that reduces the cost of running a campaign and increases the convenience exponentially.

D&D players need, at minimum, a $35 PHB(and another $35 if they want to play a gnome, half-orc, bard, or barbarian in a year). SW players need a $10 SWEX and a copy of the Player's Guide for a particular setting (they can pay the GM back for printing costs, and Staples can get you a nice printed and bound book for cheap).

There's just no contest. :cool:


I agree. That, plus a few other standards, is what attracted me to Savage Worlds as both a GM/Player and businessman.

Regards,
Lee F. Szczepanik, Jr.

Publisher, Arbor Productions

www.arborproductions.com

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Lord Inar
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#13 Postby Lord Inar » Fri Jun 20, 2008 12:29 am

Say, Would you like to write up a little bit about your upcoming products for a "licensee corner" in the upcoming SharkBytes?

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#14 Postby Arbor_Productions » Fri Jun 20, 2008 10:12 am

Sure. I'll PM you my email, and you can send me the specifics on what you guys want.

Regaards,
Lee F. Szczepanik, Jr.

Publisher, Arbor Productions

www.arborproductions.com

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#15 Postby Charles Phipps » Sat Aug 23, 2008 10:27 am

*puts on glasses and fake mustache*

Yes, you should make a player's guide.

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#16 Postby Renny » Sun Aug 24, 2008 7:25 am

I think Players Guides are always a good idea

Renny
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#17 Postby Arbor_Productions » Mon Aug 25, 2008 8:38 pm

Thanks for the feedback everyone, both here in the thread and via PM.

Arbor Productions will be doing Player Guides for all of our Savage Settings.

Regards,
Lee F. Szczepanik, Jr.

Publisher, Arbor Productions

www.arborproductions.com

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#18 Postby Charles Phipps » Mon Aug 25, 2008 9:44 pm

All of them, eh?

:wink:


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