Damage and Healing summary screens

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lebigot
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Damage and Healing summary screens

#1 Postby lebigot » Wed May 07, 2008 1:00 pm

Hello,

Thanks to all the answers I got from this forum, I created 2 Damage and Healing summary Game Master screens for SW:Ex. They can be found on Board Game Geek.

Do they contain errors? maybe you have ideas on how they could be improved? I'd be happy to get some input from experts! :)

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Clint
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#2 Postby Clint » Wed May 07, 2008 2:12 pm

Flowcharts aren't really my thing, but it looks correct as far as I can tell.
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JackAce
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#3 Postby JackAce » Thu May 08, 2008 2:09 pm

Thank's Clint for moving this out here...


Over all, this looks like a nice piece of work, and quite helpful.


I do have some issues with the "Battle aftermath" chart, though.

1) Incapacitated Extras do not make their Vigor roll immediately, but at the end of the battle.

2) The Not Shaken result for getting a Raise on the first Vigor roll is redundant. Since the roll is only made after the battle has ended, the Shaken condition is no longer of any consequence.

3) I'd remove the Question Box "Moved wile Incapacitated?" (and its following results) and replace it with a simple Status box "Stabalized, but will die if moved further".


And on the "Healing (Wild Cards and Extras)" chart I was at first a bit perplexed about what "Additional Incapacitation" was supposed to mean. After a look into the rulebook I found that it's actual an "Additional Vigor roll due to Incapacitation"
Please Click: ImageImageImage

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Wendigo1870
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#4 Postby Wendigo1870 » Thu May 08, 2008 3:07 pm

I found it handy; it pointed out a thing I did wrong:
in my games, if shaken, you'd either spend a benny first to automatically remove shaken OR you risked rolling for Spirit. (You could then use a benny to re-roll this Spirit roll, but not to remove Shaken anyway after you failed your Spirit roll.) This forced the player to make a choice; use a benny for assured shaken-removal + action, or taking risks with a die roll but keeping a benny.

It also never occured to me there's a Pace penalty to wounds.
He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss the abyss also gazes into you.
— Friedrich Nietzsche, Beyond Good and Evil

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JackAce
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#5 Postby JackAce » Thu May 08, 2008 3:25 pm

Wendigo1870 wrote:I found it handy; it pointed out a thing I did wrong:
in my games, if shaken, you'd either spend a benny first to automatically remove shaken OR you risked rolling for Spirit. (You could then use a benny to re-roll this Spirit roll, but not to remove Shaken anyway after you failed your Spirit roll.) This forced the player to make a choice; use a benny for assured shaken-removal + action, or taking risks with a die roll but keeping a benny.

That's how it was in SW:1st & RE. It got changed in SW:EX

Wendigo1870 wrote:It also never occured to me there's a Pace penalty to wounds.

We keep forgetting that as well.

One more thing about the charts:
The "New wounds or newly Shaken" section of the "New Damage" box seems to suggest that you must choose to spend a Bennie immediately after getting Shaken. That is incorrect. You can spend a Bennie to un-Shake at any time you want. Only, if you do not spend the Bennie immediately after being Wounded, you do not get the chance to make a Soak roll.
Please Click: ImageImageImage

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lebigot
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#6 Postby lebigot » Fri May 09, 2008 4:14 pm

Thank you for the positive comments and for your very valuable input. :-D

I'll include your remarks and corrections as soon as I get back from vacation (i.e., when I have access to my computer); when I'm done, I'll post a message here.

Comments are still very much welcome!

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lebigot
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Updated Damage and Healing charts

#7 Postby lebigot » Mon May 12, 2008 1:30 pm

Thanks to the remarks above and to some additional input from these forums, I created a corrected/updated version of my Damage and Healing GM screens.

Version 1.1 is available for download on Board Game Geek.

The most significant update can be found in the "New wounds" and "Shaken" charts.

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ron blessing
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#8 Postby ron blessing » Mon May 12, 2008 2:27 pm

These are very cool. Thanks for taking the time to do this.

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#9 Postby steelbrok » Tue May 13, 2008 3:43 am

Printed out and added to my ref file thanks

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#10 Postby DoomMunky » Wed Jun 25, 2008 11:41 pm

I LOVE this flowchart. It saved my butt several times when I GMed my first game the other night. I consider it essential for new GMs. Great work!

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#11 Postby TeknoMerk » Thu Jun 26, 2008 8:43 am

Very helpful charts! Thank you for the effort in creating them.
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