Thanks to everyone for being patient. Hopefully, this will answer many questions.
Nilus wrote:Can harrowed characters be healed using the healing skill within the golden hour like living breathing characters can?
Can magical healing be used on harrowed?
Do the bonuses and penalities to natural healing(from advanced medical technology and/or poor conditions) effect a harrowed healing?
Harrowed still have physical bodies, so both mundane and magical healing can work on them. The normal bonuses and penalties apply.
Noshrok Grimskull wrote:And on a related note, does a Harrowed character profit from the Healer Edge for his natural healing rolls?
MadTinkerer wrote:How do Blessed go about making Holy Ammunition such as Holy Water and blessing weapons so that those weapons can become the Weakness of a particular critter?
The quick and dirty version is the Smite power. A Blessed who uses that makes the item a “blessed weapon” for the duration. If the GM allows, a Blessed may use the Sanctify power to bless a specific item instead of an area.
Water created by Elemental Manipulation is considered Holy Water. Also, if the Blessed uses the purify option for Elemental Manipulation on water that is already pure, it becomes Holy Water (thus two successful castings on a gallon of any water would make a gallon of Holy Water).
Wrathamon wrote:How does Holy Warrior work with the Blessed arcane background, since holy rollers don't worry about Power Points?
It’s a Novice Rank Edge, so it would work like a Novice Rank power.
Also, for Deadlands: Reloaded, Holy Warrior works against characters with AB (Black Magic); there are no “evil” characters with AB (Miracles) as listed in the core rulebook.
Anubis1179 wrote:One of my players is being a drunken master and he asked a question I could not find the answer. His question was can he use Brass Knuckles and still get the +1 Parry for being a Drunken Master.
Unless they say otherwise, the effect of the Martial Arts Edges work whether the character is armed or unarmed. So, a Drunken Master could fight with a sword and still get his bonus, and opponents don’t get a Gang-Up bonus against a character with the Martial Arts Edge, regardless of whether he is armed or unarmed. Note that the Superior Martial Arts effects that adjust Fighting damage do specifically affect unarmed damage.
Marc Hameleers wrote:Eagle Claw style: IS it AP1 ( as in the MA section ) or AP 2 ( as under the Martial Artist in the human section of the critters part )
AP 2 seems more balanced, i think, but what is the official word?
Nilus wrote:A Manitou's spirit is always one die type higher then a harrowed. If a hero harrowed raises his Spirit die when he levels does the Manitou also get his spirit upgraded.
I assume yes, the word always kinda implies that its always one die higher, but I had a debate with a player last night about it and wanted to get an official answer.
Yep, the manitou is always a die type higher until the character reaches a d12 (when increases become flat bonuses +1, +2, etc.). In effect, it is spending its XPs to raise its own Spirit at the same time. Note if the character takes Supernatural Attribute for Spirit, the manitou gets the full effect from it as well, but if the character is able to take the Expert, Professional, and/or Master Edges for Spirit, these would not help the manitou as it is not a die type increase.
On a related note, the two Spirits are considered the same for the purposes of temporary effects as well, so a Boost Trait to increase the harrowed’s Spirit would also affect the manitou.
Possible Character Spoiler wrote:Wild Bill Hickok has a harrowed edge called Supernatural Trait (Shootin'). The description of the harrowed edge Supernatural Attribute (and yes, I see that's not Trait) says that it does not apply toward skills. Stone seems to have it listed as Supernatural Trait too (though he only has it applied to attributes).
Is it just an NPC-only thing, or should the focus of Supernatural Attribute/Trait be expanded?
Drop it from that character and give him the Expert and Professional Edges with that Trait to give him the same d12+2 rating.
Magog777 wrote:The rules in DL:R for Whips seems a bit vague to me. Under weapon damage on the table (pg54) it says "Special". When you read the weapon notes (pg45) it says:
"If the wielder scores a raise on his attack roll, the attack does not inflict an additional d6 damage. Instead, the victim suffers a -2 to his Parry until his next action"
What damage does it do without a raise?
Whips do Str+d4 damage.
Also, whips can be used for non-lethal damage if the wielder chooses at no penalty.
dap6000 wrote:Full Defense and weapon bonuses: Do regular mods to a fighting roll apply to full defense? Would the total be impacted by Trade Mark Weapon or a dagger of ogre slaying +2? What about weapons that grant Parry bonuses? Would the Parry bonus apply to the Full Defense roll?
You make a normal Fighting roll, so any appropriate modifiers to the roll apply (such as Trademark weapon).
Parry bonuses (and penalties) do add to the final result as that is the character's Parry (even if only temporarily).
fanchergw wrote:Page 76 (of the Player's Guide) states "The 1769 edition of Hoyle’s Book of Games contains these secrets in their purest form.". However, nowhere can I find what it costs for a Huckster to have this or any other edition of Hoyles. Shouldn't this be in the Gear charts, or am I missing something?
It doesn't really matter in Reloaded. Simply by virtue of being a Huckster and having the AB, the character has already gotten a copy and decoded it. Unlike the Classic system, it doesn't matter mechanically beyond that point.
Though, there may be some special version of Hoyle’s, a relic of some kind, that provides some special ability in some future release.
fanchergw wrote:It occurs to me that there are several items like this - most of which appear in the No Man's Land section - for which we should probably know the weights, at least, such as the Ranger's Bible that is given to all Texas Rangers.
It depends on the GM’s call. Books can weigh different amounts depending on their edition, construction, etc.
As a quick guideline though, most typical books (such as the Ranger Bible or Hoyle's) would weigh 1 lbs. A large tome of some sort could weigh 2 or more lbs., depending on its contents and construction. A dime novel of the period or similar publication would weigh 1/2 lbs.
fanchergw wrote:What about Medicine Bags? Do Shamen still carry them? Do they have any effect on the game? Do they have a cost or weight associated?
Shamans do not specifically require medicine bags in Reloaded to use their powers unless they want to include them in their trappings. Also, a shaman with the Edge, Fetish Creator, might imbue a power in a "medicine bag," but that's a matter of choice.
Voodooists would actually require something more like that for their casting, but then the weight would be negligible, and the cost pretty much non-existent as it would consist of the kind of small things most people consider "useless."
C.A.Pryde wrote:That brings up a question I had about scatterguns. I do not understand quite how they operate. Does the small burst template proceed in a straight line directly from the barrel through the 6/12/24 range, like cluster ammunition fired from a cannon?
Sorry, ignore the reference to the SBT under the scattergun’s entry.
Devcon001 wrote:The Edge "Dealer's Choice" allows a huckster to pay a fate chip to re-draw a card. However, the wording says "Anytime he's dealt a card", which prompted a discussion at my table. Can a huckster with the edge redraw a card for just playing poker (Not dealing with the Devil?) Can he use it to re-draw a card during Initiative? Could he use a fate chip to re-draw a card when looking to see he if comes back Harrowed?
Dealer's Choice says anytime you are dealt a card for any reason.
The "you" there applies to the player not the character, so it can be used for any in-game effect, dealin' with the devil and initiative, where the cards are dealt "to the player." It wouldn't affect where the GM draws a card to see what happens to that player (i.e. harrowed, etc...).