New Kickstarter for Savage Mojo

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New Kickstarter for Savage Mojo

#1 Postby SavageMojo » Wed Apr 05, 2017 4:43 pm

Hello Savages! We are pleased to announce that our newest kickstarter went live yesterday afternoon. Shaintar: Thundering Skies RPG Campaign will be an epic high fantasy full sized plot point campaign set in the land of Shaintar, a setting created by Sean Patrick Fannon for the Savage Worlds system. We've finished the world books and now it's time to tell epic stories. We're starting with Thundering Skies - using the original campaign created by Sean for his living campaign, Justice and Life. We'll be taking information from their reports that will change the original story and we've added in a number of collaboration opportunities so that anyone can have their own impact upon the story. Click the link to visit the kickstarter: http://kck.st/2oWPnPm

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Thundering Skiesks imager.jpg
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We're so excited to share this project with you and hope you'll take a look and consider backing us! Thanks and happy gaming.
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Re: New Kickstarter for Savage Mojo

#2 Postby Miles M Kantir » Wed Apr 05, 2017 6:58 pm

This is exciting stuff - a heavyweight plot point campaign for Shaintar's epic high fantasy. I always felt like Savage Worlds could do with more decent campaigns for fantasy gamers, and I'm looking forward to the team delivering.

I'd be interested to know from other Savages visiting the Kickstarter page whether it's clear what we're doing. What with the collaborative campaign being renamed from Justice & Life to legends Awaken recently, and trying to explain the wonderful history of how this campaign came about, plus the fact that backers can still be a part of shaping the story... I'm a little worried that it might all seem like too much for someone who's new to the project.

Let me know below if you struggled with any part of the Kickstarter page - all feedback gratefully accepted!
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Re: New Kickstarter for Savage Mojo

#3 Postby Zadmar » Thu Apr 06, 2017 3:49 am

Miles M Kantir wrote:Let me know below if you struggled with any part of the Kickstarter page - all feedback gratefully accepted!

Thundering Skies is referred to both here and on the Kickstarter page as a Plot Point Campaign, however the description on the Kickstarter Page sounds more like an Adventure Path, or scripted campaign.

Is Thundering Skies a Savage Worlds style Plot Point Campaign, with an overarching plot divided into around 10-12 Plot Point Episodes, and a number of optional Savage Tales that GMs can insert if/when/where they wish? Perhaps with an adventure generator to help GMs create their own adventures?

From reading the Kickstarter page, it sounds like the overarching plot involves fighting off elemental beings while trying to discover who is behind the Godstrike Tempest, attempting to thwart the secret master's agenda while undercovering his evil plans, presumably with a big showdown at the end.

That sounds suitably epic, however the Godstrike Tempest adventure was designed for Heroic rank characters (and it's also a crossover adventure with another setting). Is the Plot Point Campaign tied to Suzerain as well as Shaintar? Plot Point Campaigns typically start out with Novice rank characters, is Thundering Skies instead aimed at higher rank characters?

I guess I'm not really clear about what the campaign involves, both in terms of structure and story. When I backed the Legends Unleashed Kickstarter I'd been hoping it would include a Plot Point Campaign along similar lines to those in 50 Fathoms, Sundered Skies, or Necessary Evil - a customizable low-prep campaign based around an epic event that would take the characters from Novice to Legendary. Is that what Thundering Skies offers?
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Re: New Kickstarter for Savage Mojo

#4 Postby Miles M Kantir » Thu Apr 06, 2017 2:50 pm

Hi there Zadmar.

Is Thundering Skies a Savage Worlds style Plot Point Campaign, with an overarching plot divided into around 10-12 Plot Point Episodes, and a number of optional Savage Tales that GMs can insert if/when/where they wish?


Yes indeed. It'll be very much in the style of the other PPCs from Suzerain realms. 10-12 plot points, up to 20 Savage Tales to sprinkle in between those (final numbers haven't yet been confirmed), but probably not an adventure generator. That's on the table as a stretch goal (shhh, I shouldn't talk about those yet!).

the Godstrike Tempest adventure was designed for Heroic rank characters (and it's also a crossover adventure with another setting). Is the Plot Point Campaign tied to Suzerain as well as Shaintar?


The PPC is specific to Shaintar, though there are similar events happening in other realms of Suzerain at the same time. Characters will be able to participate, I believe, from Novice rank upwards - there's no Heroic rank gateway to Thundering Skies. I'm not 100% certain of that, but I think that's what the dev team was saying.

...a customizable low-prep campaign based around an epic event that would take the characters from Novice to Legendary. Is that what Thundering Skies offers?


Yes - this! That's pretty much what we want to deliver since Shaintar really hasn't historically offered anything like it, but would be perfect for that kind of content.
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Re: New Kickstarter for Savage Mojo

#5 Postby Sean Patrick Fannon » Mon Apr 10, 2017 12:51 pm

I just posted this in the comments section of the Kickstarter, and thought it might be fun to share around. Savage Mojo is asking about your favorite race to play in Shaintar, with an added focus on favorite characters, so it seemed a good time to tell the story of Artivan Galadrius.

---
A few years ago, I'd been contemplating writing up and adding my very first paladin PC (Valitor Galadrius) to the Shaintar setting. I'd been torn on the point, because he was a very early D&D character I've recreated numerous times (once for each edition of D&D, plus Palladium Fantasy and a couple of other systems), and I wasn't sure if I wanted to intertwine the Galadrius family and story with Shaintar, or come up with new stuff for my own experiences in the setting.

I'd written him up, though, as well as his older, crankier brother Artivan Galadrius (a war priest with a significantly more pragmatic attitude from that of his loftier-minded younger brother). While running a session for Carinn* and Sammi Seabolt (my Belovedest and our daughter, respectively) and a couple of other friends, I realized they were in very deep trouble against a group of necromancers and their undead servants (all of which was tied to a remote inn-turned-charnel house), with no real healing among them.
In crashes Artivan Galadrius, wandering Priest of Light, to smash some undead, throw some healing around, and complain bitterly about not getting a decent mug of ale. I recall distinctly how I decided to change one of his Edges on-the-fly to give him Common Bond (because they were desperately low on Bennies).

Yes, he was a GMPC, and there's always a danger to making one of those too popular... yet it would seem both I and Howard have a gift for making such characters feel like a welcome and sought-after part of the gaming groups. While Valitor (who I did, ultimately, add into the setting) experienced a rather terrible and disappointing series of experiences that remain a source of personal frustration and pain for me (seriously, I just could never get things to work out for him), Artivan went on to become one of my favorite characters to play, and the one character every other player I knew wanted to interact with, whether I was the GM or a fellow player at the table. He is grumpy, stubborn, and prone to more drunkenness than one might expect from a priest, and he can't begin to understand why anyone would dare put him in charge of anything.

At the same time, he's intensely loyal, brave to a severe fault, and truly One with the Light in all things. He makes himself the anchor of any battle line, and figures out how to exhort his allies to their best efforts against impossible odds.

And then there's that strange, wonderful Lantern Shield of his...

There was even a special event at a Gen Con where Richard Richard G. Brown gathered a bunch of fans and friends and ran, just to make sure Artivan could be escorted to Landra'Feya to have his permanently-injured leg healed (the result of a near-death sacrifice during the Crimson Crusade against Prelacy forces attempting to conquer the Goblinesh city of Sog, where Artivan went on to become the Ranger HQ commander).

Colonel Artivan Galadrius, priest and paladin of the Church of Light, commander of the Ranger forces of Sog, and hero of more battles than a simple traveling priest ever imagined was possible, is a human from the Kingdom of Galea. For all that I loved all of the races I created, I was always thrilled with how the humans of Shaintar are just as fun and just as viable and exciting to play as anything else.

-SPF

(*) - Also the Lead Editor and Mistress of Continuity for all things Shaintar
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Re: New Kickstarter for Savage Mojo

#6 Postby Savage Gayle » Mon Apr 17, 2017 7:11 pm

Since I'm the one who asked about favorite race and/or character to play, it's time for me to respond. The answer for me is: well, it depends on what I want and my own characters don't always listen to me. For the funny/humor side of things, I love playing Brinchie. They just seem to be involved when something goes wrong or there is arcfire involved. Arcfire seems to be magical electricity and it likes these cat folk. Mrrell Fastclaw she is, and like most of her people, she's a bit impatient. Now, our team of Gray Rangers was investigating a house we thought had been used by a mage of unhealthy morals. We'd checked the outside and really just needed to get in. So, in typical Brinchie fashion, she checked for traps (no, not a thief or rogue style character) and placed her hand on the door of the large home. And turned. The. Knob. OOPS!

BOOM

That trap I completely missed seeing went off in an explosion of what else? Yep, you guessed it, arcfire. Door, with Brinchie still attached, goes sailing across the street with a loud screech and thud, landing on the ground next to the door of the house across the fairly large street. Everyone paused, watched the Brinchie fly and then raced over to see if Mrrell was okay. She spent some time trying to catch her breath and when they finally got the door off her, the rest of the group burst out laughing. Her fur was singed off in places and in everywhere else, it stuck straight out as if she'd been electrocuted (she had) and it took weeks for the fur to grow back. She's still considering her revenge for the laughter.

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Re: New Kickstarter for Savage Mojo

#7 Postby HowardBrandon » Wed Apr 19, 2017 6:45 pm

What is it about Brinchie which attracts arcfire? During my first major event, AndoCon, I had the privilege of witnessing Macha Panta (Brinchie) charging across the open field into an entire line of Vanguard of the Fury (Tempest Servitors). He took at least two dozen aclancers to the chest. Since that day, I have witnessed more Brinchie riddle or set on fire by arcfire. My group theorized that it has to do with the static electricity generated by Brinchie fur that attracts arcfire; kind of like a magnet. It is a working theory.

We really need a Hindrance for Brinchie in relation to arcfire, what with catching fire, and the static charge... Not to mention extreme hair loss.

Even so, that sounds like an amazing adventure. My own group was scouting ruins. See, this farmhouse had once housed a Red Store outfit. Years ago, one of my Druids blew it to smithereens. Well, the ruin remained there until the Kal attacked and burned it to the foundations. And there it sat.

No one paid it any mind, nor checked for a cellar. So, since there was an underground room, criminals started using it as a warehouse and dead drop. Eventually, the player characters went poking around, on an entirely unrelated mission mind you. And, they had the presence of mind to stack up at the door, two flankers, one archer in support, and the half-orc to breach the door.

They thought to pick the lock, but nobody checked for traps. Well, like Fastclaw, the half-orc just up, grabs the handles, and hauled open the doors.

I think you put it best.

Boom

Flankers and archer are hurled back, smoking. The half-orc looks like a Looney Tunes character who just detonated TNT. Good times. Thought, I know for a fact that the player who plays the half-orc now ONLY plays goblinesh.

It is funnny how we can so identify with a particular race or culture. I the Olarans, my friends the goblinesh or brinchie... Beautiful too.

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Re: New Kickstarter for Savage Mojo

#8 Postby Tenebrous » Sat Apr 22, 2017 5:44 pm

...yeah.. The half-orc ended up getting loopy from the smells coming from that basement too...

Let's not forget the time you trapped a flag too, Howard.

He baited us out to investigate what seemed to be a massacre. A box was sent to my character with the finger (or was it hand?) of a Wolfhaven rider and it had a signet ring marking him as a sergeant I think. Evoran was approached by other riders asking if he was going to do something about it. He, of course, had to investigate.

The people are butchered and the leader of the riders was spread eagle in the middle of the field with a lance, I think, stuck through his chest with the banner of Lord Velkalar flying. Evoran walked to the flag, intending to take it. He was going to try and use it as a focus point to see if he could get a lead on someone making those things. Unfortunately... *click*

Boom. Boom. Boom. Boom. Boom.

5 Booms. How we survived I'll never know.. but we were hurt badly. Plus we lost more soldiers.

In regards to Brinchie... I believe we just had a game where a Brinchie PC was caught on fire, put out, and caught BACK on fire... Then they proceeded to use their flaming body to burn down the wooden tower the enemy was in...

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Re: New Kickstarter for Savage Mojo

#9 Postby Ndreare » Sat Apr 22, 2017 7:58 pm

My excitement about the game has us running a one shot in preparation for our game that is supposed to start after my other friend come off his turn around.

We only have four players, but it will introduce us all to the setting.

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Re: New Kickstarter for Savage Mojo

#10 Postby HowardBrandon » Sat Apr 22, 2017 8:10 pm

I fully intend to run Thundering Skies demos at upcoming Cons. Maybe DragonCon? I am especially looking forward to featuring my Villain!


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